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SaGa Frontier
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SaGa Frontier : ウィキペディア英語版
SaGa Frontier
PlayStation Network

|genre = Role-playing
|modes = Single-player
|platforms = PlayStation, PlayStation Network
|series = ''SaGa'' series
}}
is a role-playing video game developed by Square for the PlayStation and released in Japan on July 11, 1997. The game was later published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. It is the seventh game in the ''SaGa'' series and the first to be released on the PlayStation.
The plot of ''SaGa Frontier'' takes place in a science fantasy universe called "The Regions", a group of worlds with varying degrees of culture, unique races, technology, and magic. The game allows the player to follow the exploits of one of seven protagonists, each with his or her own storyline and goal. The game's "Free Scenario System" offers a large amount of non-linear gameplay, allowing the player to freely travel between many of the Regions, interact with other characters, and take part in turn-based combat.
''SaGa Frontier'' enjoyed commercial success, having sold over one million copies. The game was generally well received in Japan and has been re-released under a few best-seller labels, as well as the PlayStation Store. However, it received largely mixed and average reviews in North America, mostly due to its ambitious Free Scenario System.
==Gameplay==

The basic concept of ''SaGa Frontier'' is based on its Free Scenario System, in which one can play as any of seven different protagonists, all of whom exist in the same setting: a solar system known as The Regions, a group of planets, each with its own culture, game-level of technology, and form of magic. The game is considered non-linear, in that from the beginning many of the characters are free to go almost anywhere and interact with almost anyone. Travel through most of the Regions is easy due to inter-regional ships traveling regularly between them. The player controls the protagonist on the field screen, a set of interconnecting pre-rendered backgrounds, and is able to speak with a slew of other characters in order to gather information, recruit party members, and initiate quests. Each character has his or her own storyline and a main quest to fulfill, but there are also several optional quests that any of the characters can participate in. Some of the main characters even encounter each other during their quests. The storyline of each character also changes depending on who is chosen, what is said in conversation, what events have already occurred, and who the protagonist has in his or her party, a concept first introduced in ''Romancing SaGa 2''.〔
Combat in ''SaGa Frontier'' pits players against groups of enemies encountered on the field screen. The battle screen depicts 2D-animated sprites amidst a 3D-rotating background. Battles are turn-based, in which the player chooses his or her actions and allow them, along those of the enemies, to play out. A variety of weapons, special skills, and magic spells are at the player's disposal. Most skills are learned mid-battle, while many spells are purchased in the game's shops. If certain conditions are met within the battle, party members on either side can create combination attacks for added damage. Winning battles will increase player character statistics such as hit points (HP), life points (LP), strength, and quickness. Outside of combat, players can equip and unequip (or "seal") weapons, armor, skills, spells, and items. First introduced in the Game Boy incarnations of the ''SaGa'' series, the game contains different races that exist within the Regions: the Humans, the Mystics (similar to vampires), the Half-Mystics (half Human and half Mystic), the Monsters (shapeshifters) and the Mecs (robots). Some of the game's races are limited in this system. For example, Monsters cannot equip weapons, armor, or spells, while Mecs are capable of equipping parts from other Mecs to add more abilities.
The player is encouraged to complete each of the seven scenarios one after the other. For added incentive, beating a character's game and saving its completion to the system data adds some bonuses. After beating one character's game, essentially every character in the following game starts off stronger and with better gear than before, and may depend on how many battles players fought in their previous quest that they saved on the system data. Fulfilling all seven main quests allows the player access to the "2nd Division" room, in which the player can fight all final bosses and talk to the game's programmers.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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